For the record the image on the left contained 59 objects,2 lights and nearly
11 and half million polys. The original was rendered at 3200 x 2350 with final
(not ultra) anti-aliasing and took 26 hours on a 166 with 64 megs RAM. It
blows up to A3 really well from a file size of 22 megs
All the objects in the scene are part of Vue D'Esprit. No post processing.
The
castle on the hill was an import from Lightwave. An extra light was used to
partially light some of the battlements.
Made from three imported similar Lyapunov images post processed in Photoshop
and imported as terrains in the edit function.
Originally rendered at 2550 x1895 -only 1and a half million polys - took
7 hours with ultra anti-aliasing
The software generates a different version of the vegetation every time you
load it into your scene which is really useful. The total number of polys in
this scene is just over 4 million for the 25 objects.
The
quality of the reeds in the foreground stands up pretty well even though the
camera is quite close. The better the anti-aliasing quality the better the result
though when using the ultra settings rendering time will be very long as I have
found out ! On a 233 rendering of the original 3200 x 2400 image with 30 objects
and 11 million polys took nearly nine hours
Terrain in background from filtered image produced in Photoshop.
The 27 objects rendered at 3200 x 2400 took 4 and a half hours on a 233.
No post production
The
mosque is an imported still shot in Jeddah, Saudia Arabia. Some post production
needed to clean up the edge of the mask surrounding the mosque and the coastline
in the foreground needed some work too. The moon too is an imported image. Small
spotlights added for palms. Original 2400 x 1800 took about 17 hours to render
the 5 million polys.
To
form the arch the original terrain from Vue was exported as a Lightwave object,
edited in Modeller with holes cut and brought back into Vue. The stone statue
was modeled in Lightwave and imported into Vue
The footsteps were added by imported objects done in Lightwave. A tiny 'landscape'
was exported to LW and then the footprint was cut out of it before importing
back into Vue.
Snow on trees etc by editing their materials and by duplicating the object
and having a 'heavy' snow texture on the duplicate.
14 objects including three arch objects.
All terrains produced in Vue.
Arches were imported from Lightwave as was the part skull in foreground.
Very little post processing other than levels and some cleaning-up in photoshop
The 'creature' was originally produced in Lparser exported as a DXF. Then
imported into Lightwave and adjusted before exporting to Vue. Similarly the
fractal geometric shapes were imported as DXF's from Lparser into Lightwave
and the final shape produced in Modeller before exporting to Vue.
18 hour render for the 2400 x 1800 original in a Pentium 166.
One
of the opening frames from the opening of Fractal Quest my latest video. The
original sequence was done in World Builder but I am redoing it in Vue. With
the exception of some particle post production in Lightwave to get the spray
in the waterfall all the rest is Vue. The first eight seconds comprises movement
of the clouds,water reflections and waterfall.Then the camera moves into the
scene.
This is another Vue -sorry view of the Mitten Buttes. This time from the
Visitor Centre.
Brings back memories of getting up early at Gouldings ready for the dawn
over Monument Valley.
For those interested Monument Valley was the location for many Westerns,
the first in 1938 - The Stagecoach
In
experimenting with the cloud and atmospheric effects I came up with this sky
on the right that gave the impression of fire emanating from the centre Butte.
The
camera has moved down the right right side of the water area and I added a couple
of islands to add interest to the animation. This is the first coming up with
the old tree - imported from World Builder. Clouds and water are still being
animated.
The
second island with the lone tree again breaks the journey along the right bank
before reaching the arch. After passing through the arch the camera moves over
a short stretch of water before going low over the rushes and rock and just
clearing the trees heading towards the next section. An image of this new section
will be placed online shortly. On the re-render of this section images are taking
about two hours to render so there are a few days to go.
This
all started when I came across a shot I took in Saudia Arabia of three camels
crossing the desert. They were cut from the background and used for the subject
of this desert Vue image.
The original Vue image was post processed in Photoshop to give the painting
effect. The Art History brush was used for the effect with a bit of embossing
added.
The windmill came from a still shot taken in Greece in 1974. The pic was
mapped onto a plane.
Based
on one of the final scenes of the opening animation of Fractal Quest the image
is lit by five extra spots and the last of the butterflies are planes mapped
with some of my butterfly images.
The camera flies through the arch-well you wouldn't expect anything else
would you!
We are now at frame 570 and after the arch the camera bears right ,changing
direction once again. To reduce the size of the Vue file as the animation
advances objects already rendered are deleted and a new file saved. Never
delete the old Vue files- you may change your mind about something !
The
camera flies near the old tree - just avoiding it! and then over the rocks and
trees towards the distant mountains. The tree is at about frame 700. Rendering
res is 768 x 576 and each frame takes about an hour on a 233 at this stage.
After
the camera flies over the trees three leaves leave one of the trees and now
fly with the camera on our journey. We are on frame 900 and about to fly through
the mist and into the cave in the distance. Because of the mist frames are now
taking a couple of hours
This page was put together many years ago (about 2000) and of course it's a bit out of date!
This image comes from a DEM of Monument Valley .It is of the Mitten and Merrick
Buttes looking North. The DEM was loaded into Wilbur and transferred to a
5 meg BMP file. This was cropped square in Photoshop to give a 2048 x 2048
pixel file and loaded into the terrain editor of Vue. Tree and sparse vegetation
is from Vue which is limited in its direct import of DEMs.
Most of Monument Valley is in North East Arizona with a bit in SE Utah.
A relatively new landscape programme from France which I have not had for
too long. The images below are the results of my first efforts. It is quite
a flexible programme with good animation features. The quality of the 3D vegetation
is very good and there is an extensive variety of materials and atmospheres.
It looks to be a good rival to Bryce. Version 4 is about to be launched which
will further improve the programme.
Now we are past Version 11 and my new images can be found HERE